Design and implementation of computer game case study of ludo game

28 PAGES (1000 WORDS) Computer Science Project
Ludo (latin word “ludus” -"I play") is a board game for two to four players, in 
which the players race their four tokens from start to finish according to die 
rolls. Like other cross and circle games, Ludo is derived from the Indian game 
Pachisi , but simpler. The game and its variants are popular in many countries 
and under various names.
Pachisi originated in India by the 6th century. The earliest evidence of this game 
in India is the depiction of boards on the caves of Ajanta. This game was played 
by the Mughal emperors of India; a notable example is the great Mughal 
emperor Jalaluddin Muhammad Akbar, who used to play live Pachisi by using 
his harem girls.
In England, the game was published as early as 11th April 1862 (19th century). 
Pachisi was modified, using six-sided dice, and patented as Ludo, in 1896, 
patent number 14636.
In North America, the game is sold under the brand name Parcheesi. Numerous 
variations of the game are sold under the brand names Sorry! , Aggravation, and 
Trouble.
Different variations of this game are available under different local names in 
Germany as well as in the Dutch, Bulgarian, Czech, Serbo Croatian and Slovak 
territories.

CHAPTER ONE
Introduction

CHAPTER TWO
Literature Review

CHAPTER THREE
RESEARCH METHODOLOGY

CHAPTER FOUR
Design Presentation

CHAPTER FIVE
GENERAL CONCLUSION
SUMMARY/CONCLUSION.........
RECOMMENDATION............... 
References