Abstract This thesis discusses the potential the aural condition of games have with respect to creating and sustaining flow for all player types. It goes further to discuss the components of flow, existing methods of flow creation and sustenance with regards to game design and also suggests new flow creation and sustenance methods that leverage the properties of sound, music and the overall the aural condition of games.
Adu-Poku, D (2021). Flow In Games: Aural Conditioning. Afribary. Retrieved from https://track.afribary.com/works/flow-in-games-aural-conditioning
Adu-Poku, Donald "Flow In Games: Aural Conditioning" Afribary. Afribary, 23 Mar. 2021, https://track.afribary.com/works/flow-in-games-aural-conditioning. Accessed 25 Nov. 2024.
Adu-Poku, Donald . "Flow In Games: Aural Conditioning". Afribary, Afribary, 23 Mar. 2021. Web. 25 Nov. 2024. < https://track.afribary.com/works/flow-in-games-aural-conditioning >.
Adu-Poku, Donald . "Flow In Games: Aural Conditioning" Afribary (2021). Accessed November 25, 2024. https://track.afribary.com/works/flow-in-games-aural-conditioning